In a recent interview with CNET, Mark Zuckerberg confirmed that Oculus is currently working on a Quest Pro headset.
He claims that they are planning to include both face and eye tracking sensors. It could also include an improvement in the display, the computing power and the size and weight distribution. These changes and improvements will definitely come with a price tag, hence the Pro.
However, it seems like Zuckerberg and Oculus are not focused on making their money from hardware sales, as we have seen for the past decade, Facebook has their own very effective way of generating revenue.
He still wants to price the Pro version so that the majority of the Oculus audience could afford it: “We’re not approaching this from the perspective of, how do we charge people as much money as possible and make profit on the devices?”
When asked about the potential of a Quest Pro headset, he said:
“This is certainly something that we're working on. Basically, having a higher-end virtual reality experience. Traditionally, if you wanted to get a virtual reality device that had more power, the thing that you did was you wired [it] into a PC or some other computer, that's one way to do it. But I think the trade-off on requiring the wire is too great in terms of the experience ... what you trade off on immersion and being able to walk around -- even if you're sitting at a desk and doing productivity work. I don't think you want that wire basically breaking the sense of presence. So even for Quest 2, we focused a lot on AirLink, which we just released. It's the ability to now stream games from your PC, so you can take advantage of the power of the PC and still have a wireless experience, which is really important.
“But there are other aspects that make virtual reality a higher-end experience as well, including putting more power in it in terms of different types of sensors and capabilities on the device. We do want to be able to support a wider range of use cases. I mean, it's one of the things that's been quite exciting with Quest 2 -- seeing it broadened out. It's still primarily gaming. But we're starting to see the top few apps are social apps where people hang out together. We're starting to see an increase in apps for creative production or productivity or people getting together to work. One of the things I've been pretty excited to see is this growth of fitness apps. So, you see apps like FitXR and Supernatural, which are basically subscription services where you can take different classes doing boxing or dancing or different things. It's almost like Peloton. It's just kind of as easy to jump into, and you're paying a subscription. Now you can do your workouts that way.”