Resident Evil 4 will be the first Quest 2 exclusive game

Resident Evil 4 will be the first Quest 2 exclusive game

Capcom has announced the classic 2005 survival horror game, Resident Evil 4 is heading to VR. Resident Evil 4 VR will be exclusive to the Quest 2 system.

The game is being produced by Capcom, in partnership with Oculus Studios and Armature Studios, the developer behind Oculus Studios titles Fail Factory! and Sports Scramble for Quest.

This is the first announced game that is not compatible with the original Quest headsets. Prior to this announcement, all games released for the Quest system could be played on either. Quest 2 headsets may have received and update in fidelity and frame rate, but the core gameplay remained the same.

Possibly the scope of Resident Evil 4 VR is such that the older standalone headset does not have the processing power required to run it.

Facebook Reality Labs VP of Content Mike Verdu, spoke in the trailer:

“We’re thrilled for you to experience the world of Resident Evil 4 in a new medium—one where the immersion of a first-person perspective, Touch controllers, and no shortage of technical ingenuity will bring new depth to what you know and love about this highly acclaimed game.”

Aside from a few short gameplay clips in the recent trailer, there is scant information available. What we do know is that the game will be a full port of the 2005 classic that places you in the shoes of Leon S. Kennedy and lets you interact with the world using your Oculus Touch controllers.

If you are looking for any more info, Oculus has announced their first ever Oculus Gaming Showcase. They will be presenting updates on games heading to the Oculus suite of headsets and perhaps announcing some new ones. If you want to check out the presentation yourself, you can tune in on Twitch, Facebook, and YouTube in the US and Japan at 3:00 pm PT on April 21.


Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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