Report Claims 17% of Facebook Employees Currently Working on Virtual Reality

Report Claims 17% of Facebook Employees Currently Working on Virtual Reality

A new report from The Information has revealed that almost 20% of Facebook's employees are currently working on Virtual Reality and Augmented Reality development.

This is a 12% increase in staff allocation since 2017, where the number of Facebook employees working on AR technology was only around 5%.

A new report from The Information has revealed that almost 20% of Facebook's employees are currently working on Virtual Reality and Augmented Reality.
Five years ago, in February of 2016, Facebook CEO Mark Zuckerberg described VR as "the next major computing and communicating platform."

A new article by The Information has revealed that that almost 20% of Facebook's employees are currently working on Virtual Reality (VR), Augmented Reality (AR) or Mixed Reality (XR) development.

It should be no surprise that Facebook are so interested in Virtual Reality, especially considering the momentum the technology has seen in the last few years. This is thanks in no small part to Facebook, whose Oculus Quest 2 headset is one of the most popular right now.

Yet the move was a long time coming. Five years ago, in February of 2016, Facebook CEO Mark Zuckerberg described VR as "the next major computing and communicating platform", but something that may take up to twenty years to reach mass market:

“I honestly don’t know how long it will take,” he said. “It could be five years, it could be 10 years, it could be 15 or 20. My guess is that it will be at least 10.”

But the shift in Facebook manpower should be cause for excitement, particularly after recent excitement around the future of Facebook's most popular VR endeavour - the all-in-one standalone Oculus Quest.

This week we learned that Facebook are already working on the next few Quest consoles - or, at least, what Quest 2 and Quest 4 will look like. Here's what the Facebook CEO had to say to The Information on the future of Oculus hardware:

“Because of how hardware gets developed, you kind of need to know what your next three products are going to look like all at the same time. It’s not like software where we’re changing it every couple of weeks. We have product teams spun up now working on the next few generations of virtual reality and what Quest 3 and 4 are gonna look like.”

We've also been anticipating Oculus Quest 2 120Hz support, even if Former Facebook consulting CTO John Carmack explained that" only a few existing games will be tweaked for 120." Sadly, we also discovered this week that 120fps has been delayed until next quarter.

Author

Liam Noble Shearer

I am a VR reporter and commentator based in the far North of Scotland. I focus primarily on industry news & new releases, as well as writing editorials and reviews. Likes coffee, dislikes parsnips.

Scotland http://www.liamnshearer.com Liam Noble Shearer

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