PS5 VR improvements: Games with unlocked framerates could see an improvement.

PS5 VR improvements: Games with unlocked framerates could see an improvement.

Sony has confirmed that PS VR games running on the PS5 may see improvement only if the games meet certain specific requirements.

Today the PlayStation Blog released their “Ultimate FAQ” on the hardware and software of the soon to be released console. In the portion of the FAQ relating to the performance of PS4 and VR titles on the system they had this to say:

“Select PS4 games will see increased loading speeds when played on PS5, and will also leverage Game Boost, offering improved or more stable framerates. Some games with unlocked framerates or dynamic resolution up to 4K may see higher fidelity.

“On PS5, PS4 games benefit from Game Boost automatically, and it doesn’t need to be toggled on or off like PS4 Pro’s Boost Mode feature. Additionally, PS4 games will also take advantage of some of PS5’s new UX features.

“Additionally, if a PS4 game supported PS4 Pro enhancements such as improved graphics, higher resolutions, or increased performance and framerates, these will be available in the PS5 gameplay experience.”

Basically this means that if you own a PS4 or VR title that has an unlocked framerate (Not capped at 30 or 60FPS) or a scalable resolution (not limited by the processing power) the new hardware onboard the PS5 will be able to improve the game compared to a standard PS4 or PS4 Pro.

We know of at least one game so far that will be able to take advantage of the upgrade, Blood & Truth. This is a PS VR exclusive, developed by Sony London so no surprise that they would be one of the first games to make use of the performance boost. According to a tweetfrom the studio, the game will benefit from a higher resolution, framerates of up to 90FPS, high detail assets, and improved textures.

Some games will already have an unlocked framerate as standard, but others may have to issue a patch to make sure tat their games will be PS5 ready. How many actually bother to do that will remain to be seen.

Author

Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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