Oculus Quest 2 has beaten the Quests user base in just seven weeks

Oculus Quest 2 has beaten the Quests user base in just seven weeks

In a recent blog post from the head of Facebook’s efforts in VR and AR, Andrew Bosworth, they announced that the monthly active user base of the Oculus Quest 2 surpassed that of the original Quest in just seven weeks.

“Quest 2 surpassed the original Quest’s monthly active people in less than 7 weeks, and more people are using it to stay fit, play games with friends, and collaborate for work. There has never been a better time to get in the lab and build products that deliver meaningful social presence, and to do so in a responsible, privacy-centric way.”

We will have to take them at their word for this. As usual Facebook have not released any actual figure to back up this claim. They have come under fire in the past year for their walled garden ecosystems and practices that many (including the US and German governments) consider to be violations of anti-trust laws.

The post is a defence of the current system and serves as a line in the sand for the current Facebook policies. They frame the decision to make all users create and use a Facebook account as a safety feature.

“We also implemented some product changes that were key in giving people a better, safer experience in VR — starting with introducing a single way to log into Oculus using your Facebook account, which makes it easier for them to find, connect, and play with friends in VR. This allows us to deliver multiplayer and social experiences and stronger privacy and security measures. In 2021, we’ll offer more options and control over how to show up in VR, including persona and privacy controls.”

Oculus and Facebook have position themselves at the helm of the VR industry, only time will tell haw that will end up impact its future.

Author

Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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