New VR sculpting app Argil will launch in April 2021

New VR sculpting app Argil will launch in April 2021

Valkyrie Industries, the VR haptic feedback company, has announced a new PC VR sculpting app. The app is called Argil, and Valkyrie Industries have plans to launch the software next month for PC VR headsets.

It looks like the new app is not designed to be the most accurate and granular sculpting software on the market. Instead, they seem to be aiming for a more relaxing experience. From the videos provided by the developer on their social media, the sculpting looks more organic and truer to life than many other VR apps out there.

Much like the feeling of sculpting in real life, you cannot be one hundred percent accurate and pixel perfect. If anyone remembers the in-browser 3D sculpting tools that were popular a few years ago, this is very reminiscent of them.

You can start from scratch and sculpt whatever you like. The company also has the option to import other 3D models to edit and change in their software. The resulting design can be exported as an OBJ to be 3D-printed into a real sculpture.

In a statement about the new software, Ivan Isakov, CTO at Valkyrie Industries, wrote:

“Our mission is to enable people to create 3D objects in virtual reality in the most intuitive way, specifically using hands and haptic gloves. Our first product Argil will work with regular VR controllers and will be released on Steam to get to a wide community of VR users, learn from them and improve our product. Since Argil was designed with hands in mind, In the future we are planning to integrate Argil with various haptic gloves for more natural feel and fuller immersion.”

Valkyrie Industries are planning to launch Argil on Steam for HTC Vive, Windows Mixed Reality and Oculus Rift headsets (Oculus Quest via Oculus Link) on 21st April 2021.


Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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