New Lovecraftian horror game The Shore is getting VR support

New Lovecraftian horror game The Shore is getting VR support

Recently released PC horror game, The Shore, is a first-person narrative adventure. Developer of the title, Ares Dragonis, announced that the game will soon have VR support.

In a recent post on the games Steam discussion page, the developer wrote: “we will start the VR version in a matter of 2 months we have to be sure first that the current game is enjoyable for everyone, we love what we do atm we giving our best to fix all the issues :D”

Now, this doesn’t mean that the VR version will release in 2 months, rather it seems that development of the VR version will begin then. This also does not seem to be a simple update to the base PC version of the game, they also announced that details for the VR preorder would be announced soon. So, it looks like the VR version of the game will be a standalone title.

According to the Steam page for The Shore: “THE SHORE is a game about the mystery of the unknown, set on a forbidden island filled with horrors. Based on the works of H. P. Lovecraft, the story features many of his best-known creations and more. Players will see the world through the eyes of Andrew, a father in search of his lost daughter.

Players will experience The Shore through immersive, atmospheric gameplay and encounter the most nightmarish Lovecraftian entities, all while solving mind-bending puzzles. Try to survive as Andrew as he endeavors to save his daughter’s life and, perhaps, uncovering the secrets lurking within his own sanity.”

This sort of game is perfect for VR. Personally, I am not a fan of immersive horror experiences in VR, games like The Room: A Dark Matter are about as scary as I can handle but I know that people love it. This will be the developers first VR game so only time will tell how well he implements it.


Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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