New Apple VR Technology Aims To Help Users Avoid Physical Objects

New Apple VR Technology Aims To Help Users Avoid Physical Objects

There's plenty of rumors that Apple is working on its own VR solution following the tech giant's recent filing of a patent for an Apple VR boundary system. While this may be interesting news for every VR users out there, heaps of information can be found online about this new high-level VR technology.

What is this new Apple Virtual Reality Technology All About?

In a nutshell, Apple is heard to be in the works of developing a system that enables users to be alerted whenever they come in contact with physical objects. The technology mainly provides different solutions when it comes to redirecting VR users when they are immersed in a virtual reality environment.

For example, the Apple VR headset might breach the display by sending an early warning about a physical object in the proximity, which will allow the user to avoid coming into contact with it. It is not evident, however, whether Apple's program is capable of automatically identifying such physical objects, or whether the user will first identify their own play space. Right now, Facebook's Guardian system is able to identify when objects are in your proximity when you set up and notify you to move them out of the play space.

How Does it Work?

According to Apple's patent, "The virtual reality device further determines whether the device has come within a (first) threshold distance to a physical object of a physical environment. If the device determines it is too close to the physical object, the device displays a visual effect in the virtual reality environment alerting the user to the presence of a nearby physical obstacle."

Moreover, if the user decides to ignore these visual cues and step closer to the physical object, the VR device will then show a live image or video of the actual environment. That way, the user can see their surroundings without removing the Apple VR headset.

Apple appears to be staying very busy in the VR space.

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