Microsoft Flight Simulator VR is here, and it isn’t running well
Good news! Microsoft Flight Simulator finally has VR support, you can spend your evenings fully immersed in the cockpit of your favourite airplane cruising over the vista of your choice. Bad News! It looks like you will have to play the game on some sort of chess playing supercomputer to get it to run.
The social media reaction to the VR update has a pretty comprehensive response. It isn’t working well. On Reddit user u/felix330 wrote:
“VR performance is pretty rough to say the least. Using an OG Vive and a 2070s I need to turn all the settings all the way down to get something even approaching playability. Even then there is a framedrop (below 45fps) about every 0.5s, which means it's only really bearable for 5 minutes or so. This will remain a 2D game for me. I can only imagine what kind of rig you'd need to get this playing decently on a Reverb G2.”
Users all over social media are commenting on the issues that they are facing when trying to get the game running on their hardware. Now, it could easily be dismissed if they were trying to run the game on some years old gaming laptop with a mobile GPU, but these users are reporting framerates south of 30 on rigs that are running RTX 2070s and above.
One the major issues with the VR update is the lack of information available about the recommended specs. If you check out the Steam page for Microsoft Flight Simulator, the recommended GPU in the spec for the game is a GTX 970. Now, obviously this can’t be for the VR version of the game, if it was, I would be giving the team a medal for the crazy optimisation work they had pulled off and recommending they take over development for Cyberpunk 2077.
Hopefully these issues can be fixed with some sort of patch or hotfix but for the time being, you will probably have to spend some time in the settings to make sure you don’t get motion sickness next time you play the game in VR.