Medal of Honor: Above and Beyond will release with a full multiplayer mode

Medal of Honor: Above and Beyond will release with a full multiplayer mode

Recently Oculus posted a trailer outlining the multiplayer offering of the new VR Medal of Honor title, Medal of Honor: Above and Beyond. It was common knowledge that the game would feature a multiplayer component but until the release of the trailer we didn’t know just how big it would be.

The new VR shooter has an impressive line-up of multiplayer options, with five different modes across a variety of unique PVP maps.

· Deathmatch: Pretty self-explanatory, a free for all competing for the highest kill count.

· Team Deathmatch: Similar to Deathmatch, two teams duke it out for the most kills.

· Blast Radius: Medal of Honor’s explosive take on King of the Hill.

· Domination: Capture and control points on the map with your team.

The final multiplayer mode, Mad Bomber, is a game type that is only possible in VR. In this dangerous game of cat and mouse, the players will be given a bomb that they can hide somewhere on the map. Using the 6DoF afforded to you with VR the only limit to where you can place the bomb is how far you can reach.

The new mode forces player to constantly scan their surroundings. The only way to survive in the mode is to have a keen ear and keen eye. Once you spot the bombs it’s as simple as ripping out the wires to defuse it.

There are 12 different PVP multiplayer maps available at launch. They range from train wrecks, to European towns and even to German U-Boats.

The game is due to launch on the Oculus Rift and Quest 2 headsets on December 11th. Luckily for anyone who doesn’t own an Oculus headset, this will be the first Oculus Studios title that is also releasing on SteamVR. The promise of cross-play between the two platforms has yet to be confirmed.

Author

Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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