John Carmack: 'Only a few existing games will be tweaked' to support Oculus Quest 120Hz
Former Facebook consulting CTO John Carmack has confirmed that "only a few existing games will be tweaked to support 120Hz."
This builds on an Oculus press release yesterday which confirmed that the release would deliver "experimental support for 120Hz refresh rates only for apps that support it."
Yesterday, we confirmed that 120Hz support for the Oculus Quest 2 could be rolling out as early as this month, according to a new roadmap published by Oculus.
It is hugely exciting news, to be sure. But there were a few caveats we also had to note:
Firstly, the release date was given the confidence of 'MEDIUM' for March 2021 - clearly this is by no means an official confirmation. It may still move back to April or May, so we may still have a few months to wait.
Secondly, since the feature was designated as an experimental update, that means that users will have to opt in and that it may not work brilliantly right off the bat.
Now, unfortunately, we've got another caveat to keep in mind. Former Facebook consulting CTO John Carmack has revealed that "only a few existing games will be tweaked for 120."
This puts a further damper on things, especially for fans who suffer from nausea at lower framerates. They may have anticipated that 120fps support would fix all their favourite titles right out the gate.
However, this isn't really much of a surprise. In yesterday's press release, Oculus noted that "this release offers experimental support for 120Hz refresh rates only for apps that support it."
Obviously, that seems a little more optimistic than "only a few". But it also provides a bit of a light in the dark. If the feature is available developers in the future, we can expect new titles to harness this feature with increasing frequency.
Furthermore, since Oculus added support for 90Hz in November we've seen several developers update their games to support the higher refresh rates. 120Hz is a more demanding specification to be sure, but that's not to say that as the feature grows in popularity further developers wont revisit their previous titles.
It's fitting that Carmack was the one to drop this bit of news, considering it was he who first teased 120Hz support all the way back in November:
And let's not forget his analysis of the Facebook-Oculus acquisition a few years on - "all in all," he wrote, "it was the correct thing for the company."
Are you excited for Oculus Quest 2 120Hz support? Do you anticipate a speedy release? Any titles in particular you're looking forward to? Let us know in the comments below!