HaptX launches their new DK2 haptic gloves

HaptX launches their new DK2 haptic gloves

HaptX has recently announced the new version of their VR input gloves, the HaptX Gloves DK2.

This sort of VR input device looks like the future of the industry. It will be along time until devices like this are not cost prohibitive, but they are currently unmatched in simulating real life inputs.

The HaptX gloves have true-contact haptics. This means that each pair of gloves have 133 tactile feedback points per hand. These feedback points push against the skin of your hand in an attempt to simulate the feeing of different objects. Each finger also includes exotendons. These are wires that can be tightened or loosened to simulate the feeling of holding an object in your hands. The final piece of the simulation puzzle is a super accurate electromagnetic system with sub-mm precision that tracks each finger of your hands.

The first HaptX gloves are already in use in the military and in enterprise scenarios. The new model will be lighter, smaller, and more comfortable than the original gloves.

Jake Rubin, HaptX Founder and CEO, writes:

“Fortune 500 companies and governments around the world use HaptX Gloves to train their workforces. Automakers design and test new vehicles with them. Companies use them to control robots intuitively from a distance. The possibilities are virtually endless.”

HaptX is not making the price of the gloves publicly known. In the case of most enterprise technologies, you will have to request a quote from the company. This is very much a “if you have to ask, you can’t afford it” scenario.

It will be some time until technology like this is widespread and cheap enough to become the norm, but I can’t wait until it is. This sort of technology is the sort of thing that only a decade ago would have seemed like science fiction.


Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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