Facebook VP hints at 120Hz refresh rate for the Quest 2

Facebook VP hints at 120Hz refresh rate for the Quest 2

Vice President of Augmented and Virtual Reality at Facebook, Andrew ‘Boz’ Bosworth, held another of his popular Instagram AMAs where users submit questions and Bosworth responds via a short video and he teased the potential for Oculus Quest 2 running at a higher 120Hz refresh rate in the future.

We don’t have any choice quotes from his response because he didn’t say anything. In fact, the response was rather short and sweet. In response to a question about 120Hz support on Quest 2, Bosworth didn’t say anything. Instead, he simply responded with a video of him giving the camera a thumbs up.

When the Oculus Quest 2 launched back in November, it only offered a refresh rate of 72Hz, but Facebook did announce support for 90Hz in a post-launch software update. Eventually, in November of the same year, 90Hz support was officially launched. This was generally considered a good idea. The better the refresh rate, the less likely you are to experience nausea when playing. The trade off is in terms of battery life.

The Oculus Quest 2 can technically support 120Hz refresh rates, but it may come with a major trade off in terms of performance restraints from the mobile processer and the previously mentioned issues with battery life. The increase in refresh rates puts an increased strain on the headset which would negatively affect battery life. In fact, Bloomberg reported that Oculus may have restricted the refresh rate to 90Hz for those exact reasons.

Despite the issues facing the company, it seems like they are committed to offering 120Hz refresh rates at some point in the future. Just don’t expect them to be launching the update any time soon. If all we have to go on are hints and teases at a future 120Hz update it seems pretty far off at this point.

Author

Andrew Boggs

Andrew is a Northern Ireland based journalist with a passion for video games. His latest hobby is watching people speedrun Super Mario 64 and realising how bad he is at platformers.

Andrew Boggs

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