Facebook prohibits cloud VR streaming on Oculus Store and App Lab
A new policy put in place by Facebook and Oculus forbids the use of apps that cloud VR streaming on both the store and App Lab. On the developer section of the Oculus website Facebook lists their Virtual Reality Check (VRC) requirements.
The newest Virtual Reality Check requirement is called VRC.Quest.Streaming.2 and it prohibits the streaming on VR content except if the content comes from a local source.
“Applications that stream immersive VR content may only do so from a local source, that is, a device that the customer has physical access to. Streaming from virtual devices or cloud sources is not allowed.
“Applications that stream interactive, immersive VR content must ensure that positional tracking responds consistently at the refresh rate of the headset, regardless of the effective frame rate of the streamed application.”
This announcement follows hot on the heels of the announcement that Virtual Desktop, the Oculus Quest app that allows users to control their Windows PCs from the comfort of their standalone headset, can now stream PC VR games wirelessly.
At time we had hoped that this could be a sign that Facebook is loosening their restrictions on the current walled garden ecosystem of the Quest and Quest 2 headsets. It looks like that Facebook has opened one door but shut another. More than likely, they realised that Virtual Desktop is one of the best-selling apps on the service and want to attract more users.
Speaking to UploadVR, a Facebook representative had this to say about the situation:
“We’ve seen the value that customers are able to get from PC VR titles and we want to enable those sorts of local PC experiences. That said, streaming from a remote device is a significantly different proposal as it could impact comfort. For now, we’re allowing PC VR wireless streaming for local PCs, and hope to learn more about the level of quality it can achieve before we consider cloud-based solutions for interactive VR.”