In an interview with Bloomberg about the success of the Oculus Quest 2, Facebook's Head of Mixed Reality notes that VR's mainstream moment is "starting to happen right now."
Even more impressive, Boz confirms that "Oculus Quest 2 in just a few months in the market has outsold not just its predecessor, but all of its predecessors combined."
In a pretty extensive interview with Bloomberg, Andrew 'Boz' Bosworth reaffirmed his commitment to privacy and shared something a little more exciting: he believes that Virtual Reality (VR) as a platform is beginning its long-awaited "mainstream moment."
"If you look a little closely I think it’s starting to happen right now," Bosworth said when asked when the "mainstream moment" would arrive.
"The fact that Oculus Quest 2 in just a few months on the market has outsold not just its predecessor, but all of its predecessors combined is a tremendous indicator that we are now at that point where we’ve broken through from the early adopter crowd to an increasingly mainstream crowd.”
Bosworth also said that, despite Facebook's many controversies and criticisms (many of which he considers 'fair'), he does not regret any of his work at Facebook. For some time Bosworth has been the voice of reason inside Facebook, circulation an internal memo called "The Big Shift" earlier this year which called for a change in how Facebook deals with privacy. He reaffirmed the same principles when asked whether or not he ever questions Facebook's credibility:
"Clearly we did not spend enough - not just as Facebook but as an entire industry - time thinking about the negative externalities, the ways this technology would be abused. This is to some degree, I think, one of the great benefits I have doing the work I am doing now within Facebook: I get to benefit from global conversation about privacy, which has never been more important or clearly articulated."
If you're interested in checking out the full interview, it can be accessed on Bloomberg's website here. It's no surprise that VR may finally getting the mainstream recognition it deserves, with tools like Argil - a new 3D PC VR sculpting application - hitting the waves.